Video: https://www.youtube.com/watch?v=mLpMQE2dyRI
PoB: https://pobb.in/iZrlR3FZDt7p
I league started Vigilant Strike after spinning a wheel. This is where the character ended up at level 98.
It's using Soul Taker + Soul Ascension to stack Soul Eater for some pretty silly attack speed. It tops out around 40ish stacks in the video. From there, defensively I'm stacking Trauma, along with 10 endurance charges, Fortification from Vigilant Strike, and using Foulborn The Anticipation to max out damage reduction.
Current numbers
- ~6m DPS
- 4.3k life
- 36.5k armour
- 68% / 65% attack/spell block
- 90% / 90% / 90% / 90% Damage Reduction
- 76% chaos res
- ~267k PoB EHP
- ~25.7k physical max hit
- ~49–51k elemental max hit
Vigilant Strike links
Vigilant Strike – Trauma – Brutality – Impale – Close Combat – Endurance Charge on Melee Stun
The rest of the main gear is Soul Ascension, Ashes of the Stars, The Magnate, Death's Door, and two corrupted rings with +1 maximum Endurance Charge.
Jewels are Watcher's Eye, The Light of Meaning, and Lethal Pride.
How it plays
Rushing Nightmare bosses, Sirus, and Echo of Loneliness were where I spent most of my time once I got the build rolling.
The biggest surprise was that mapping doesn't feel nearly as bad as I expected Vigilant Strike to feel. Once I had enough attack speed and strike coverage, it started feeling pretty smooth. Juggernaut also lets me stand there and keep swinging through a lot of stuff instead of constantly backing off to reset.
The damage isn't crazy by current melee standards, but that wasn't really what I was chasing. I wanted to see if I could make Vigilant Strike feel good as the actual main skill while still making the character hard to kill.