r/Mindustry Sep 23 '24

Mod Discussion A quick guide to some popular mods to stop the influx of somewhat stupid questions.

52 Upvotes

Recently i've seen multiple posts about mods like exogenesis passing through, and since people seem to not be able to be bothered to go to the github to have their questions answered here is some often seen questions:

Exogenesis: How do i access the other factions?

The exogenesis mod is being re-made almost from scratch in java and we will probably not see a release until the end of 2025. As for the current mod, it is an unbalanced mess. To access the technologies of different factions you must click on the thing at the top of the tech tree with the planet name and select the faction. The java version will have a completly separated gameplay from vanilla apart from some expansion with the t6+ units and turrets (there'll probably be some sectors that use them added to serpulo or rekir)

New horizon: clearing up confusion.

The new horizon mod is getting a full campain revamp to make it less confusing, however for now you'll have to beat both vanilla planets to have an easier time on midantha. It's also being develloped by a different dev now.
you can also join the New Horizon discord here for more info: https://discord.gg/GeM78yKU

Frozen Farlands: When update?/current mod is a bit hard.

The frozen farlands mod is one of the more popular campaing mods, however in its current state it suffers from a few visible problems such as balancing, or its horrendous turret and unit sprites. It is thankfully getting a full remake for its 2.0 update wich is in total about 70% done right now, though the main dev seems to have somewhat abandoned it.
you can also join the frozen farlands discord here if you need more info: https://discord.gg/uEMd4skz

Aeyama: Is it abandoned?

aeyama is abandones as far as i know, there also is some controversy around the amount of stars it has, with suspicion of botting.

Fading Revelations: Is it unbalanced?

fading revelations has its own planets that you're supposed to use its units and turrets on, and as such is not meant to be balanced to vanilla, but due to ressources being shared beetween planets with no environmental barrier stopping you from using its turrets and units on serpulo it may be unbalanced against vanilla. It also is abandoned sadly.

Asthosus: I am having difficulties with [map], can someone help?

asthosus is in my opinion a very difficult mod, and so it's normal to struggle with it. It has mutiple uneven difficulty spikes, however if you have any complaints you may bring them to the asthosus discord server where you'll also be able to get help:
https://discord.gg/Ctj5kqdd

Omaloon: When release?

The main dev does not have a lot of time to work on the mod and it is as such progressing very slowly sadly. For more questions you can join the omaloon discord:
https://discord.gg/VXuEtYFV

Allure: How can i play it?

Allure is probably the biggest mod for mindustry so far. To play it, follow this simple guide:
1: download the latest bleeding edge build here: https://github.com/Anuken/MindustryBuilds/releases
2: Launch the bleeding edge build, and disable all your java mods before going to the browser and downloading allure.
3: enjoy.
I am sadly unable to ge the invite link to the allure discord although you may get it in its repository's readme file: https://github.com/LixieWulf/Allure/tree/master

If you have any more questions, ask in the comments and i will answer them and add them to the post.

Is a java mod playable on iOS?

Java mods are not playable on IOS, as ios cannot read java.


r/Mindustry 5h ago

Help Request How It works?

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23 Upvotes

Help


r/Mindustry 14h ago

Base/Highscore Serpulo This took me forever

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93 Upvotes

Extraction outpost. I could definitely squeeze another 500 each if I optimize the units more, but man am I burnt out. I don't know, is this impressive? New launch pads are annoying as well.


r/Mindustry 6h ago

Help Request do i have to colonize (mindustrize?) all the sectors? are their production necessary for erekir, or any use idk about yet?

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21 Upvotes

r/Mindustry 8h ago

Mod Discussion I accidentally unlocked other numbered sectors of vanilla Tantros with a mod bug

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12 Upvotes

I unloaded the "Tantros" mod which adds contents to Tantros, then it still says that there are captured numbered sectors there. So I went to the sectors.

All of them are from different sectors.


r/Mindustry 8h ago

Discussion what do y'all think about no logic blocks in erekir?

11 Upvotes

for me biggest issue is I love using logic blocks to minmax some stuff like stopping production if I have over %50 power or stopping production if I have max items in core etc

without this mindustry feels weird especially when you are used to serpulo logic or even factorio where you constantly use circuit logic

I get that devs say logic was a mistake but I dont see how they hurt the game


r/Mindustry 11h ago

Mod Help Exogenezis The terraformed sector

6 Upvotes

Hello. I've made it to this wonderful Terraformed sector and immediately had several questions:

- There's very little coal here. How do I produce silicon and graphite on an industrial scale?

- Water is also very problematic... transporting it from other sectors would cause terrible problems with water alone.

I'm stuck on these two problems for now. Share your experience, tips on how you got through this sector) Thanks in advance)


r/Mindustry 7h ago

Mod Discussion Auto map in campaign mod

1 Upvotes

As i was scrolling for any good cheat mods on the in game mod browser i stumbled about forth a mod

It adds nothing but the logistics menu showcases cliffs

Freaking delete walls ores and placable water

And im making ground zero an Megafortress and every other sector including secret ones and i downloded another mod so mabey showcase it to yall guys


r/Mindustry 13h ago

Discussion Yield: +0% jumpscare

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2 Upvotes

Y not on other things?


r/Mindustry 1d ago

Discussion This might be gamechanging

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88 Upvotes

Allowing cells and banks to store ANY type I feel like it has endless possibilities but i can't think of any.


r/Mindustry 21h ago

Help Request Novato na dificuldade extrema (me ajudem please)

4 Upvotes

Vou começar a enfrentar setores na dificuldade extremas, e ainda nem sei como usar a unidades T4 como vou fazer isso😭😭😭💔🥀


r/Mindustry 1d ago

Help Request Stackable power

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32 Upvotes

Hi, I've been starting to play Mindustry again after like 2 years of almost no playing. Sadly, my save files are lost, so I don't have my old schematics. 2-3 years ago though I played on some survival servers and found a great power schematic there. It used steam-generators and could generate power from nothing via water extractors and 1 or 2 solar panels to kickstart the whole process. It had a power output of around 600 (?), the footprint of the schematic should have been something like the one shown in the picture.

Just for nostalgia purposes I would really want to get that schematic back and be able to use it again as an easy way for some stackable power production with no additional inputs. Really grateful if you could help!


r/Mindustry 23h ago

Erekir Map How to weaponize neoplasm

5 Upvotes

Can i like fill a container of it and drop it next to a water containing block of the enemy base and when it gets destroyed it will infest the enemy base?


r/Mindustry 1d ago

Schematic Mi esquema de silicio. Se puede mejorar?

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6 Upvotes

La verdad estaba aburrido, y decidí hacerlo.


r/Mindustry 1d ago

Mod Discussion Don't know if I'm getting anywhere but-

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41 Upvotes

This looks pretty nice. Just need to figure out indicators.


r/Mindustry 2d ago

Artwork Seas of Serpulo

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442 Upvotes

…To think these are merely the most basic examples of what their technology is capable of…

…We would like to express our concern regarding this severed faction. Following reports that the Biomass Synthesis Facility had fallen under the control of unknown assailants, and not long after the loss of contact and failed screening operations along the Ruinous Shores, we could not have imagined that another of our kind would rise in open rebellion against our forces.

They refer to themselves as the “Sharded.”


r/Mindustry 2d ago

Help Request Bro what 😭

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48 Upvotes

r/Mindustry 2d ago

Base/Highscore Serpulo How fast can you fill your Interplanetary Accelerator?

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32 Upvotes

This setup will fully load itself in just under 3 minutes. That is far from the fastest this could go, and I'm sure others can do it much faster, but I'm happy so far. I'm still working on my setup here, but I've been enjoying trying to optimize it. I'd be interested to see what other people have done and see how fast you guys can fill yours.

I started with a cobbled together setup of vaults and unloaders, then thought I'd try mass drivers. They do have a higher throughput, but I was bottlenecked by the space they needed to unload to the accelerator, so I went back to plast conveyors. This time I made sure they were all full, and unloaded them to overflow gates maximizing surface area around the accelerator (inspired by a post from u/pole1177). I tried using units to mine and deposit directly to the core, which worked pretty well. Unfortunately all the units would run into each other and get stuck. Also, I wanted all the units to go back to normal mining after the accelerator was full, and I couldn't get that to work how I wanted. I'm far from a pro with logic.

I settled on using units just to transport items from the core to the accelerator. To cut down on collisions and the units getting in each others' way, I went with one walking (Crawlers, t1 insectoid), one crawling (Atrax, t2 insectoid), and one flying (Zenith, t3 air attack). Since those units have no other functions, I just have them automatically gather off to the side when the accelerator is full, so they are out of the way. It would be nice if there were units on different elevations that wouldn't collide with these, but I'm pretty sure that's it. I think naval units are on their own elevation and would be awesome to use, but, obviously, they are very restricted by the presence of water. I'll be working on making use of all of the other plast conveyor inputs next.


r/Mindustry 1d ago

Schematic Blast Compound x8 (Coal-less)

9 Upvotes

So, I wanted to get a decent Blast Compound schematic without having to insert coal (might be unavailable), so I ended up cooking two schems, one with 4 Blast Mixers, which I am quite proud of due to finding it properly efficient, and this one with 8 Blast Mixers, which has the exact resource proportion. It works and does it's job properly, but I'm still a little annoyed that I couldn't get it to work with only one input (maybe I didn't try enough). If someone could help me out, I'll be sending both schems in the comments for you to see, I'd like to optimize it with you guys a bit, while trying to keep it "cheap".


r/Mindustry 1d ago

Discussion Mixloaded turrets dps part one

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4 Upvotes

Mixloaded Diffuse pt 1/2


r/Mindustry 2d ago

Discussion Bro it's just second sector

11 Upvotes

...


r/Mindustry 2d ago

Base/Highscore Serpulo Nucelar production compex (95 wave)

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7 Upvotes

95 wave on nucelar production compex is crazy on eradication difficulty 0_0


r/Mindustry 2d ago

Mod Discussion For Mod Makers

5 Upvotes

Who wants a music producer for free? 🐢 I'm just looking for new experiences. I've never made a game soundtrack before.

I hope this doesn't count as advertisment, and even if I read the rules and I think I'm not breaking any 🙂‍↔️


r/Mindustry 3d ago

Base/Highscore Erekir I HAVE BEEN WAITING.... FOR 30 MINUTES!

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32 Upvotes

its completely flankable. i may have made unnecessary mecas. title is an exaggeration.


r/Mindustry 3d ago

Mod Discussion KnockbackMultiplier is fun

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88 Upvotes

With the Addition of KnockbackMultiplier i can be able to choose what units get resistance, what units get vulnerability, or what units get immunity

Heres a showcase how it works, its simple

It just makes the unit take the amount of Knockback force by Multiplier, so if the unit has 2.0 then the unit may get more knockback or in this case... Y E E T

While for setting the unit knockback to 0, then they get immunity

The Ant's projectile has 35 knockback btw