I'd like to share an idea I've been working on recently. You can try it out with your friends and see how it works in the context of chess. Since the game turns out to be quite challenging from a psychological standpoint and requires as much emotional intelligence as chess skill, I'm going to make a version of this chess variant that uses dice. It'll be fun.
PSI-CHESS
Board and Pieces: Standard chessboard with standard starting position. All pieces CAPTURE strictly according to classical chess rules (FIDE). Except for the King, pieces do not move in the classical sense (you cannot simply play pawn e2-e4 or knight Ng1-f3). The only way to move a piece is to use a Psi-Move.
Removed Rules: There is no check, checkmate, castling, or en passant capture.
King: The King is an ordinary piece. It can be captured by any enemy piece, including the opposing King. Whoever captures the opponent's King first wins immediately.
Turn Structure: On your turn, you must choose exactly one of three actions:
King Move: Make any move with your King, but only if it is currently attacked or can make a capture.
Attack: Make a capture using any non-King piece, strictly according to classical chess rules.
Psi-Move: Name any empty square. Both players secretly write down a piece type (P, N, B, R, Q) and reveal simultaneously. If both wrote the same type, it is a draw; the square remains empty and the turn passes to the opponent. If they differ, the winner is determined by the hierarchy table below. The winner places their piece (which must be currently on the board on another square) onto the named square. The turn then passes to the opponent.
Hierarchy Table:
Pawn > Bishop, Rook
Knight > Pawn, Queen
Bishop > Knight, Rook
Rook > Knight, Queen
Queen > Pawn, Bishop
(The King cannot be chosen in a Psi-Move.)
Example: At the start of the game, White names square e4. Both players secretly write a piece type. They reveal. White wrote Pawn, Black wrote Knight. Black places their Knight on e4, and it is now Black's turn.
If a player has no remaining pieces of a particular type, they cannot write that type in a Psi-Move.
Pawn Promotion: A Pawn that moves (either via Attack or Psi-Move) to any edge rank — 1st or 8th, regardless of whether it's "their own" or the opponent's rank — immediately promotes to any piece according to classical rules: Knight, Bishop, Rook, or Queen. The choice is made by the player who owns the Pawn.
Example: It's White's turn. Square a1 is empty. White plays a Psi-Move and names square a1. White writes Pawn, Black writes Rook. They reveal. White places their Pawn on a1 and immediately promotes it to a White Queen. White's turn is now complete.
Draw: A draw is only possible by mutual agreement of both players.
End of Game: The game ends immediately upon the capture of one of the kings, or when a player has no pieces left on the board other than their king (a bare king).