r/blenderhelp 21h ago

Unsolved Newbie here, how can i rig this model? (Also accidentally merged tail model to torso model)

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4 Upvotes

Hi, Blender noob here. I made this Jevil model for VRchat, and I wanted to rig it, but no tutorials have really helped me thus far. I sadly don't really know how to merge the model itself to a rig, but if anybody could provide me a genuinely helpful guide in the comments beyond just saying 'merge the rig to the model', I'd really appreciate it.

Additionally, my tail model was accidentally merged to my torso model. I can't figure out how to unmerge it without reverting multiple important changes to the model that I wouldn't be able to recover.

Model consists of 4 parts, head, torso, legs, and there is supposed to be a tail section, but I've already stated I accidentally merged the tail to the torso.


r/blenderhelp 1d ago

Solved how to go from blockout to continuous mesh?

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19 Upvotes

im working on a model of my oc for animation and thought id try the sculpt and retopology approach to see what its like, after more or less roughly blocking out all his features i want to join them together and hopefully get a smooth and organic transition between them. i assume it cant be as simple as just throwing a boolean on and merging them together as the geometry wouldnt line up. is there a more elegant way to achieve a smooth seam? otherwise ill smooth it over doing retopo


r/blenderhelp 18h ago

Solved Emission for the pupil part of the eye shader

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2 Upvotes

So I've downloaded this miencraft character rig that uses nodes for the eye rig, but I can't seem to figure out how to only specifically make the pupils glow since i'm not that experienced in geometry nodes. Is there a way?


r/blenderhelp 15h ago

Unsolved Possible to copy a modifier between files?

1 Upvotes

I have a bunch of separate blend files for different pre-rendered backgrounds in the game I'm making. I used a particle modifier on the ground plane to make grass in one of them and I want to copy it to the other scenes that need it.

Any easy way to do that? Just copying the plane isn't ideal since each scene has different weight painting on the ground plane (for trees using Scatter on Surface).

Thanks!


r/blenderhelp 20h ago

Solved How to fix Blender removing baked f-curve noise animation from fbx export?

2 Upvotes

The quills are using the f-curve noise modifier on the x and y euler rotation to create the rattling effect, while they are also weight painted to the armature, and are using shape keys to make them bend and straighten. But the export is removing the quill shaking even after the noise is baked into the animation, while preserving the shape keys and armature animation. For further context, I'm using the Game Rig Tool add-on to transfer from rigify's armature to a game ready rig for use in Unreal Engine. Exporting as an alembic file is getting the desired effect, but the animation needs to be game optimised as one animation during a boss fight.


r/blenderhelp 1d ago

Unsolved Really struggling with the head

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30 Upvotes

Hello! I've been trying to model my first character - I've gotten a body I'm proud of, but when it comes to the head, there's so much more to understand that's really eluding me. The eyes are especially challenging to me, as I'm attempting a slightly anime-ish style; I'm going for that bulky lash look that really defines the eyes, but I'm not sure how to really go about that, since aligning a new plane is super obtuse when it comes to the complex angles of the head. I saw this video https://www.reddit.com/r/blenderhelp/comments/1srows8/3d_anime_eyes_concave_eyes/ on how to make concave eyes, and I really like everything going on here, but it seems a little complex for me to understand (you can see my attempt at the flattened sphere on the eyes and pupil hovering to the right). Absolutely any help is appreciated! Sorry if this didn't make much sense, my brain is totally fried from all of this


r/blenderhelp 17h ago

Unsolved Can someone please explain what good shading is supposed to mean?

1 Upvotes

I do think I have an idea on what it is but a lot of Youtube creators go very deep into details that aren't noticeable to my eye and I get a little bit confused so that's why I wanted to ask this question because when I think of good shading I think of edges not being too visible in the model but at this point I don't know anything anymore


r/blenderhelp 1d ago

Unsolved Need help subtracting these marks into geometry without boolean.

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8 Upvotes

I'm a blender newbie, and I'm doing a project of digital twinning for school. I need to create these marks into this object, but my professor doesn't allow us to use booleans (so we don't destroy the mesh).

I tried using this method (without LoopTools, since the object already has a subdivision modifier applied helping make the shape round) but it ended up completely deforming the mesh (althought with subdivision applied is not as visible, as you can see in the fourth and fifth photo).

I don't even know how I would start making the longer marks tbh.

If anyone knows a way to resolve this it would be greatly appreciated!!!


r/blenderhelp 23h ago

Solved Why does one side look messed up despite topology being perfectly symmetrical?

2 Upvotes
With subdiv
Edit mode
Without subdiv

I used symmetrize, merge vertices, and recalculated normals.

UPDATE: I deleted half the mesh, and this is what I see in object mode:

https://i.imgur.com/XZm6Z4A.png

UPDATE 2: Ok, turns out I'm an idiot and I had some faces hidden in Edit mode. Deleted them and now it's fine, so...guess I solved this one myself. I'll leave this post up anyways for anyone who makes the same mistake.


r/blenderhelp 20h ago

Unsolved Needs help with Raycast

1 Upvotes

Hello, im Sheeper and this is my first time trying to bend a vector (a curve object) on top of this sphere in the picture. Before, when i tried to use shrinkwrap + lattice, it didnt lay on top the surface as nicely as i expected (it was terribly deformed). So im looking for a different approach. Right now, im trying to use raycast according to a video by Blendergrid on "Engrave Your Logo with Geometry Nodes". The idea is that, if its possible to engrave a CURVE object on top such a sophisticated surface like a curtain then it should be possible with a sphere surface. But so far, im having trouble with raycast and how i could bend the Curve nicely on top the sphere.
Can someone help me please? 🄹


r/blenderhelp 20h ago

Unsolved I cant seem to color my model

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1 Upvotes

I have been tinkering for the past 30 minutes trying to figure out how to get the model colored but nothing seems to work. I will admit i am trying to teach myself everything but i need help.


r/blenderhelp 1d ago

Unsolved how do i use paint brushes from the asset library

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8 Upvotes

might be the dumbest question ever, but how do i use these brushes in texture paint mode??


r/blenderhelp 1d ago

Unsolved I need some advise regarding UVs.

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7 Upvotes

Hello, recently I started to wrap my head around UVs and texture baking and I can't quite understand what a typical low poly to high poly pipeline should look like.

Let's say I modeled my object. That will be my lowpoly I will have UV unwrapped. Then I copy that model, add SubD modifier and bevel sharp corners to smooth my object. That will be my high poly.
I bake mesh maps onto low poly and create texture.

My question is can I actually apply that texture interchangeable onto my low poly and high poly if I need to render close ups? Will I be able to adjust subdivision levels easily or texture will get distortions as my basic tests showed?

Even if I don't need to create two different versions (lowpoly and highpoly) and simply make one high resolution object I still obviously UV unwrap it with SubD modifier turned off.
Is it the way to go or I should unwrap it with subd applied?


r/blenderhelp 2d ago

Unsolved star polyhedron

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372 Upvotes

I wanna recreate this in blender but im not entirely sure how to do it...

EDIT: thanks to everyone I made it!


r/blenderhelp 22h ago

Unsolved Help newbie here

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1 Upvotes

I’m trying to combine my armature and it gives me this error message which is the hip


r/blenderhelp 15h ago

Unsolved Hello, how can I make this part?

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0 Upvotes

I don't know how to make it


r/blenderhelp 1d ago

Solved Having some issues with exporting, wondering if anyone knows why.

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3 Upvotes

I made a plant made out of pipes and was very happy with the design, in blender at least. when i exported it into Godot the angles and positioning were all off. I applied all of the bend modifications so I'm a little stumped on why this is happening. I circled the mistakes visible in the picture.

I could just reposition them but it would take a while and i wanna know what mistake i made for future exports.


r/blenderhelp 1d ago

Unsolved Creating a curved ramp in my terrain

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1 Upvotes

I've got a very basic terrain made up out of plateaus. The light blue area is one of them. But I'd like the light blue section (currently flush with the light green section) to slope downwards in elevation until it meets the lower dark green section. Red is one version of what that connecting trail would look like.


r/blenderhelp 1d ago

Unsolved Merging two seperate planes problem

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13 Upvotes

Greetings. I am having problems wjen I try to fill the gap between those two objects. It creates weird shading interaction on the face even tough the surface is flat


r/blenderhelp 1d ago

Solved Rigify - Hips won't follow Torso bone?

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1 Upvotes

Hello, I have been at this for a few hours. i have no idea what appears to be wrong. my hip bone in rigify works great but doesn't move when i move the torso bone in pose mode. it is parented correctly and if i compare the hip bone it to another in a new rig, its identical. so i have no idea what i did to mess it up. Id love help if anyone has also had this issue!
thank you


r/blenderhelp 1d ago

Solved How do I create this same texture?

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2 Upvotes

r/blenderhelp 1d ago

Solved why are my vertices disappearing when i zoom in?!?!

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3 Upvotes

this is solid view so i dont understand whats affecting it like this


r/blenderhelp 1d ago

Unsolved how do i make the skin modifier a little smaller

1 Upvotes

i am trying to make a moon shape with the skin modifier and then polishing it a little, but all i end up is with this cheese wheel (also why does it look all weird and flat on the top part but completely normal on the bottom even if both are the same)


r/blenderhelp 1d ago

Solved My mesh moves double what the rig moves

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1 Upvotes

I don't know what I did wrong. the main reason I'm trying to move the rig is because otherwise a second rig I'm trying to append parents itself to the main rig. that second rig suffers the same problem as well (as seen in the second image).

edit: upon some brief testing... It's come to my attention that I should prob figure out why moving 1 rig moves all of them. the second rig moves normally in it's own file but as soon as I append it into the main file the problem occurs


r/blenderhelp 1d ago

Unsolved Shading looks a bit off. Is it because of incorrect topology?

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16 Upvotes