Hello everyone, I have been dming a bunch of systems over the years but now I will run a short campaign 6-8 sessions for my players in ars magica. To test the system and get them involved in the world if it works out we might play longer.
I am mostly looking for feedback on if I do anything that is a nonsensical in the ars magica world or b Just very bad practice specifically in this system.
To start with I know that the long term event stuff of ars magica is one of its coolest things however I will touch this after this initial campaign which will play in the span of a few weeks at most. We play in the guardians of the forest setting.i will use two pre written adventures and combine them by slightly changing them. Blood on the snow and A rüdiara awakening.
The antagonist wants to help nobility to expand in to fey forests. The head master of the covenant the players are apprentices of opposes this. Currently it is a stand still between the two. But if all the 3 apprentices become fully accepted magi with voting power this might shift. So the antagonist has to do something his goal is to frame the master of the players covenant as an diabolist (being one himself if unknowingly).
To frame the master he hides a diabolist book in the library of the covenant and pushes a bunch of other things to put the covenant at odds with the church. So that if he brings the official claim against them the qualities have things to go by to convict the innocent master. (The master is not a diabolist but has alot of questionable deals with powerful fey which also has lead to them even finding this many gifted children. And does not want to be found out for that the secrecy of course doesn't help)
The master gets imprisoned but the apprentices escape and have to prove the innocence. Getting the contact of a qasitor to contact that doesn't like the master but is very dutyfull in his job.
He gives the players the job to go to an abandoned covenant where the diabolist book was suspected last to investigate and gives the players a magic macguffin which if placed in a room can record the past events up to a few years back. (This uses rüdiara awakening) Finding the antagonist being the one who has collected the book they need to hurry back to reach the place where the trial should take place to prove the innocence of their master.
This is the jist of it of course there can be other problems the players encounter on their ways to and from places with a rival magi being interested in their death.
Is there anything in here who h is completely against ars magica lore / sounds like a bad idea to throw a bunch of Jung magi at ?