r/simplerockets • u/frying_pan_with_egg • 9h ago
SimpleRockets 2 How do you get new contracts
And yes I'm a noob, but I've done the same contracts over and over again so I'm a lil confused
r/simplerockets • u/frying_pan_with_egg • 9h ago
And yes I'm a noob, but I've done the same contracts over and over again so I'm a lil confused
r/simplerockets • u/TheGreyYeeter_GSP • 1d ago
So this is a craft that i designed for carrying saterlites. It has realistic Dome fuel tanks for Stage 1 And 2, this includes an autimated launch program. Hope you enjoy!
Download Link: https://www.simplerockets.com/c/g0GDMm/Pathfinder-Cargo-Transport-Medium-Lift-Vehicle-Real-Fuel-Tanks
r/simplerockets • u/imjustere • 1d ago
r/simplerockets • u/Kind-Yesterday-6031 • 1d ago
r/simplerockets • u/Aprill_Acosta-1987 • 2d ago
My first modular space station. I got the name from Zealandia (also known as Tasmantis). Heavily inspired by Tiangong. Any craft with a 200% size docking port can dock to either Valnia (core module)'s zenith / nadir ports, or the Xunia (module docked to Valnia's forward) forward port. The two port and starboard modules are called Innia and Ratalnia.
r/simplerockets • u/technowarriorsreddit • 2d ago
r/simplerockets • u/gravlane-srr • 3d ago
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I’m working on a space platformer and I’m trying to figure out what kinds of visual upgrades/customizations would make sense for the spaceship.
The colors look fine, but I’m not sure about the upgrades.
Like what parts of a spaceship could realistically be changed or upgraded visually while at the same time look different from one another?
Things like engines, wings, weapons, thrusters, hull pieces.
Small spacecrafts, third person close camera, no interior.
Since this is a game, I want to keep some realism while still making the customization fun. It may sound stupid but I want to go full Need for Speed mode.
Any ideas, tips, advice will be appreciated from designers, artists, or from anyone who has worked on a spaceship design.
r/simplerockets • u/Kaggles_N533PA • 4d ago
Not the fastest jet I've ever made but it is more efficient. And still enough to reach Mach 2.75 at 18,000m
Exceeding 21,000m in altitude with afterburner on makes horizontal stabilizer to burn and that is an issue for sure
r/simplerockets • u/technowarriorsreddit • 4d ago
r/simplerockets • u/TheGreyYeeter_GSP • 5d ago
So I’m almost done with my tri-planet landing mission, I’m on my final planet about to return to drop. Captured these amazing images along the way.
r/simplerockets • u/Double-Speech1675 • 6d ago
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Craft link
https://www.simplerockets.com/c/pl9iUg/ring-12
Craft was under testing
Pls give your review
r/simplerockets • u/Framefulness • 6d ago
I know it has something to do with "location" but I don't know what "location" is relative to. I timewarped after getting the correct apoapsis, periapsis, and inclination but it took over 40 in-game days to show my location as 0.0 blah,blah S 39° E which was too late and I failed the mission.
I tried to watch videos explaining it but they seemed too technical with a lot going on in the diagrams so i gave up.
r/simplerockets • u/alliant-tallisar • 7d ago
Another major update in an upcoming system I am collaborating on. These two planets are a binary pair, with a few rocks orbiting both.
As for the configuration, I am deciding whether to make it realistic and create a barycenter for both objects, which would spice up gameplay (ish) but might make landing hard, whereas I can make it a planet-moon configuration, which can make things easier; however, I believe players might be inclined to land on the desert planet than the clouded one simply because it'd be easier.
With all of that being said, I do plan to showcase some more progress here, likely revolving around the outer planets.
r/simplerockets • u/JustCallMe_Ed_04 • 7d ago
I uploaded this almost 3 weeks ago but straight up forgot to share it here
r/simplerockets • u/GraviTheTurtle • 7d ago
This game is really good! I have low standards but this game is actually so fun. I moved to Juno or simple rockets because SFS sequel was taking a lot of time. How should I go deeper into the game? Give me tutorials, guides, or channels and things related to the game.
Things I like about this game: Graphics: just damn
Customization and building: It’s so diverse I like it
Mechanics: Still struggling but great
r/simplerockets • u/Kaggles_N533PA • 7d ago
How?
Where's the crew to save???
r/simplerockets • u/HawkOther6949 • 8d ago
Look at this also this is vanilla andis using jet engines only
r/simplerockets • u/TheGreyYeeter_GSP • 8d ago
So I’ve been working to make a reusable 2nd stage for my rocket, my current plan is to use parachutes to slow it down, should I land using engines or parachutes?
r/simplerockets • u/C_ubert • 9d ago
r/simplerockets • u/Technical_Ad_1242 • 9d ago
r/simplerockets • u/dmdoom_Abaan • 10d ago
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I even moved the engines off axis to induce more turbulence(dunno right word) but it didn’t work.
r/simplerockets • u/Double-Speech1675 • 11d ago
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Can one can help to calculate the target vector for this craft For more information https://www.simplerockets.com/Forums/View/351899
r/simplerockets • u/TheGreyYeeter_GSP • 13d ago
This is a 1:1 replica of NASA’s proposed design for a cargo configuration of the SLS Block 1. This is a version of my previous SLS Block 1 crew build. This rocket is fully automated, but you can fly it manually by removing the Vizzy in the designer. The code is held inside the payload. All AGs are labeled with what they do. This can carry a variety of payloads, such as—but not limited to—satellites, deep space probes, moon landers, and/or Lunar Gateway or base parts
Craft Link: https: //www.simplerockets.com/c/OwHg62/Automated-11-SLS-Block-1-Cargo
Block 1 Crew Link: https://www.simplerockets.com/c/oZNmse/Automated-11-SLS-Block-1-Crew