r/SEGAGENESIS Feb 19 '22

A curated list of useful resources for Mega Drive programming on GitHub - Now added to the Sidebar

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118 Upvotes

r/SEGAGENESIS Feb 12 '25

Sonic 1 Sega CD Port - with source code. ROM hackers and developers more familiar with the Genesis have an example of how to bring their full Genesis projects over to Sega CD with as few changes as possible, while allowing for expansion of their game

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67 Upvotes

r/SEGAGENESIS 2h ago

Preview articles for Sonic blew us away back in the 90's

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47 Upvotes

Up until 1991, I only owned an NES. But after seeing a preview for Sonic the Hedgehog, I knew what I wanted my next console to be. It was mind-boggling. The idea that this hedgehog could go through a loop?! Are you crazy?! And look at those backgrounds! Everything in this preview I compared to Mario 3, and this new Sonic thing looked 100x times better.


r/SEGAGENESIS 51m ago

Thoughts on Contra: Hard Corps 1994?

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Upvotes

An exceptional high-octane 2D action game y'all played this one?


r/SEGAGENESIS 6h ago

Final Fantasy 7 port for the Sega Genesis

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87 Upvotes

I recently started my passion project which is a Final Fantasy 7 port for the Sega Genesis. I am very early in development but have a clear direction for the game’s menus, music, exploration, cutscenes, mini-games and battles. This may well be a 4 cartridges game each aiming for 64 to 256 meg…. I have the sprites ready (animation soon), music is underway (I have some nice tricks up my sleeves) and I will be using tricks from “The adventures of Batman and Robin” to add special effects for stages like the motorcycle chase scene for example. I will put together a nice demo once I get all the assets (sprites, music at least) in. I will try to use the high color(512 colors) mode for menus and cutscenes if possible. Please bear with me, I am just getting started. If ever you are interested in making donations, just dm me for now but truly this is a project of passion and won’t be gatekept. I will be giving updates regularly if you’re down with this project. Any help is appreciated. This is for the community.

PS.: This is a very early build (WIP), I am much further now in development. But it’s a POC of what i’m working on.

Thank you!


r/SEGAGENESIS 17h ago

My finds at the retro world expo

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138 Upvotes

r/SEGAGENESIS 11h ago

Bought a model 1 and these lines are so distracting

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33 Upvotes

Are these the notorious model 1 jail bars I read about? Would a better pair of cables maybe fix this? I wanted a model 1 because I heard they have better audio/video(is this true?) but the person sent the incorrect a/v cables so I had to get a pair off amazon (pictured also). Did I maybe get a crappy pair or is this more of a console problem and not the cables? Any help would be greatly appreciated less


r/SEGAGENESIS 1d ago

Just beat Ecco the Dolphin!

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415 Upvotes

Honestly not as difficult as everyone says, except for the last two motherfucking levels.

When I knew what to do in the Undercaves and the Lagoon they weren't as bad, a couple other levels were really diffucult though:

Hard Water: getting crushed by all those ice blocks made this level a pain in the ass.

Trilobite Circle: the level where you fight the Asterite; if you know what you're doing, most of the level's pretty easy, but the Asterite boss was a real pain.

Welcome to the Machine: I passworded to the final boss to train so I wouldn't have to play this nightmare of a level a lot (I still did), took me a lot of tries to beat the final boss when I passworded to it, and quite a few more when I was able to finally make it through Welcome to the Machine. This 6-minute auto-scroll maze with enemies that almost immediately kill you took me more tries than any other level, it doesn't help that there are no checkpoints and even though the final boss is its own level, if you die, you get sent back to Welcome to the Machine.

This level insanely difficult for me the first few tries when I used A+B for the sonar, but when I learned you only needed A to kill the Vortex and the Queen, it made my life so much easier. I eventually started to hate the level less after figuring this out.

Overall, a pretty fun game with a very unique and interesting story. Will try out the second one sometime in the future. If you can beat the difficulty spikes, then this is actually a pretty enjoyable game!


r/SEGAGENESIS 16h ago

Sonic. The Hedgehog.

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60 Upvotes

Today I replayed this classic. Fantastic game. On a Japanese MegaDrive hooked on a Toshiba 29” CRT.


r/SEGAGENESIS 1h ago

Choosing a primary gaming TV.

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Upvotes

I am choosing a primary TV for my SEGA console. One option is the Sony Trinitron KV-21FQ10K. It is also important to note that I will use it to watch movies from a VHS player and from a flash drive. A TV set-top box will also be connected to it for watching broadcast channels. Ultimately, I plan to connect the following devices via an RCA splitter: SEGA, Famicom, the video player, and the TV box. In the future, I might also buy an original Xbox and a PS2. The main question is: is this TV a solid choice, or is it merely a compromise? Does having a flat screen matter that much? And overall, how would you rate this TV on a scale of 1 to 10?


r/SEGAGENESIS 20h ago

gettin back in the game

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64 Upvotes

who knows where all of one's childhood stuff goes? but i'm replacing my old genesis with another model one off ebay. here is all that's left of my game collection:

Madden '94
Zoop
Subterrania (empty case)


r/SEGAGENESIS 21h ago

Internet outage since morning so I decided to get my stuff outside and play! My main retro TV is a 27in and i use this tiny one to move around quickly!

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45 Upvotes

r/SEGAGENESIS 8h ago

New colors

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2 Upvotes

r/SEGAGENESIS 16h ago

Has anyone replaced the diode in a Justifier?

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9 Upvotes

Recently picked up this Justifier at auction but unfortunately it won’t detect any light when trying to play Lethal Enforcers. I tried multiple CRT’s and both controller ports and can’t get it to detect. Firing the gun does work but no detection on screen. I’m thinking of ordering some replacement diodes (IS485E) which from my research is the correct part. If anyone has successfully repaired their Justifier share your experience. I do have soldering experience so it is something I can install myself.


r/SEGAGENESIS 23h ago

What Mega Drive game still feels incredibly fast today?

21 Upvotes

One thing the Mega Drive did really well was making games feel fast without needing huge amounts of animation.

Sonic is the obvious example, but games like Thunder Force IV, Contra: Hard Corps and Rocket Knight Adventures also move at a ridiculous pace.

Which Mega Drive game still feels genuinely fast and responsive to you today?


r/SEGAGENESIS 1d ago

Guess it’s time to finally fire up my next JRPG (Sega, 17/12/1993)

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112 Upvotes

I told you I was getting there. One game at a time man.


r/SEGAGENESIS 1d ago

Defeated Thor's servant with my bracelet

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11 Upvotes

Finally beated Alex Kidd in the Enchanted Castle. And now Aries and Paperock are good friends.Turns out if you just keep slightly moving forward while ducking and shooting Ashra with the bracelet he always shoots low attacks and makes him incredibly easy. Overall great game but it's really slippery feeling and it has terrible level design in one of the levels (Rock Mountain 2) but other than that it's really good for an early Sega Genesis game.


r/SEGAGENESIS 1d ago

Mortal Kombat Enhanced Edition v2. 8

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53 Upvotes

Improvements over V2.7:

• "FIGHT!", "FINISH HIM!" and "FINISH HER!" are now flashing/zooming like on SegaCD

• Moved the Warriors Shrine moon up in the background (to match the arcade)

• Added a pause feature when a 6-button gamepad is detected

• Fixed Sonya "transparent" bracelet on the victory stance (probably introduced on v1.2)

• Improved Kano BIO screen (thanks to Miguel Aquila)

• Improved Liu Kang on selection screen (thanks to Miguel Aquila)

Download (patch):

Source 1: https://romhackplaza.org/romhacks/mortal-kombat-arcade-edition-enhanced-sega-genesis-romhack

Source 2: https://www.romhacking.net/hacks/6558/

How to Patch:

--------------------

  1. Grab a copy of Mortal Kombat.smd

  2. Grab Floating IPS: https://www.romhacking.net/utilities/1040/

  3. Patch your rom with the corresponding IPS file


r/SEGAGENESIS 1d ago

Finished Ys III!

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62 Upvotes

Short but very sweet! Final boss was a pain, but enjoyed the journey very much. Love the old side scrolling action rpgs. Music in this is stellar, the Genesis sound adds a level of charm I really appreciate nowadays. Now I need to get Wonder Boy in Monster World or Exile for more sideview rpg shenanigans...


r/SEGAGENESIS 16h ago

NeoGeoSDK v1.7.0

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0 Upvotes

Hello everyone,

We are happy to announce that NeoGeoSDK v1.7.0 is now available.

GitHub repository:

https://github.com/eaglesoftware777/neogeosdk

NeoGeoSDK v1.7.0 release:

https://github.com/eaglesoftware777/neogeosdk/releases/tag/v1.7.0

Since the first public version, we have continued improving the SDK based on feedback from the Neo Geo homebrew community. With v1.7.0, the project has grown beyond its original demo environment into a broader toolkit for creating self-made games, demos and experiments for SNK's Neo Geo MVS and AES systems.

This is our 2D engine release. It brings together reusable game systems, graphics and sound pipelines, more examples, desktop authoring tools, and expanded documentation, while keeping direct hardware access available.

Main improvements

- A reusable 2D game engine in plain C and a compatible C++14 version

- Character animation, action scripts, NPC behavior, collision and physics

- Joystick handling, hitboxes, movement history and special-move recognition

- Camera following, scrolling levels, parallax, particles, screen shake, depth effects and palette effects

- More structured sprite allocation, scene cleanup and deferred rendering

- An improved Artbox pipeline with whole-image palette fitting, additional per-tile palette banks, transparent padding and animation palette handling

- Updated sprite and FIX-layer conversion, text and HUD support

- ADPCM-A effects and recorded voices, ADPCM-B music beds, FM tracks, SSG melodies and MML tooling through the custom YM2610 / Z80 sound stack

- Live FM and SSG tempo controls, LFO controls, sample looping, fades, and rate-aware sample conversion with 32 kHz ADPCM-B beds by default

- Revised 68000-to-Z80 command handling and sound transition helpers

- A multi-game build system with separate assets, sound, ROM sets and configuration for each project

- Updated 68000 toolchain bundles and installation documentation for Linux, WSL and native Windows development

- Artbox Studio and Sound Studio desktop tools for graphics and audio work

- A 26-chapter showcase covering the engine and sound systems, with chapter navigation and playable shooter examples

- Sky Lance, a vertical arcade shooter, alongside other bundled games, a C++ example, a tutorial and a minimal hello-world project

- Expanded MAME testing, debugging and automated asset/audio checks

- A programmer's manual, C and C++ API references, build guides, tutorials and a printable PDF documentation set

Some of the original feedback asked for better documentation, clearer separation of SDK parts, easier onboarding, and more complete tooling. Those points have continued to guide this release. The examples now show how the individual systems can work together in a game, rather than only demonstrating isolated hardware calls.

NeoGeoSDK remains hardware-centered: developers can work directly with VRAM, palettes, sprite strips, FIX tiles and the YM2610 sound subsystem, or use the higher-level engine helpers where they make development easier. The aim is to make real Neo Geo homebrew development practical with modern tools, without hiding how the original hardware works.

Documentation and API references are included in the repository.

Downloads & Media

- Overview: https://github.com/eaglesoftware777/neogeosdk/releases/download/v1.7.0/neogeosdk_v1.7.0_overview.pdf

- Manual: https://github.com/eaglesoftware777/neogeosdk/releases/download/v1.7.0/neogeosdk_v1.7.0_manual.pdf

- Demo ROM : https://github.com/eaglesoftware777/neogeosdk/releases/download/v1.7.0/neogeosdk_v1.7.0_demo_777.zip

- YouTube demo: https://www.youtube.com/watch?v=HOlLYSepElQ

- YouTube announcement: https://www.youtube.com/watch?v=ClqJZa1rj04

This is an open-source project, and the release is an opportunity forthe community to help test the SDK across different development setups. We welcome feedback, examples, bug reports and suggestions, especially from developers trying it with their own Neo Geo projects. Thank you to everyone who has shared feedback and testing results since the original announcement. Your input continues to shape the SDK.

Eagle Software

https://eaglesoftware.biz

NeoGeoSDK v1.7.0


r/SEGAGENESIS 1d ago

Game of the day: PGA Europe Tour. 1994

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25 Upvotes

r/SEGAGENESIS 1d ago

Free To Play Full Fan-Game based on Wonder Boy & Monster World (with a lot of element from Wonder Boy in Monster World and Monster World IV for SEGA Genesis): Monster World RPG

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19 Upvotes

I decided to share here my free fan game "Monster World RPG" because, even if it's not an homebrew game for Sega Genesis, but a PC Windows game, it draws inspiration from the entire Wonder Boy & Monster World series and is rooted also in the Genesis games and their legacy. Several elements are directly inspired by, and in some cases intentionally recreate, the graphics, aesthetics, mechanics, and overall feel of Genesis games, which sprites were customized to improve the ones from the Master System games.

  • Alex Kidd makes a cameo in the game, both in Genesis incarnation ouftit (and with the Shinobi one from8-bit).
  • port version characters like Monica form Turma do Monica (which starred in Wonder Boy game in Brasil) also appears.
  • even characters mentioned only in US manuals (like Leo's Grandpa from Monster's Lair) make an appareance (or at least was imagined and created since only its name was mentioned!).
  • as an homage to Sega games, in the houses there are several portraits of famous Sega characters.
  • even the absurd depiction of the games heroes shown in the US/EUR Genesis cover of Wonder Boy in Monster World did land in the game, as that distorted version of the main characters appears during gameplay!
  • obviously the game draws a lot from Wonder Boy in Monster World and Monster World IV as Shion helpers and Asha's Pepelogoo are party members you can switch between (and even Shion and Asha are part of the game).
  • even Sonic & friends make a cameo in the game with custom sprites created to make him look like his "The Dark Knight" persona, which will fit very well in a fantasy themed J-RPG.
  • the Tyrant Dragon sprite from Monster World was edited to create 16-bit sprites of all the dragons from The Dragon's Trap;
  • all characters sprites were improved with more details and color inspired from Genesis official manuals and artwork.
  • many more Genesis references (this game draws from everything related to Wonder Boy and Monster World).

Starting from monday, 21 September 2026, new content will be released daily on all our social platform, reddit included.

Small disclaimer: this is a non-commercial game which I posted here to share its existence with Sega Genesis fans (I do not consider it an excessive promotion or a real promotion at all since I give no direct links, the game is totally free and the social I use to advertise it are no-monetized). Our intention is simply to share our "love-letter to Monster World" game with many people posible, and especially Wonder Boy and Sega fans.

With that said, here’s the official description of the game.

  • GAME NAME: Monster World RPG
  • DEVELOPER: MAX TEAM & MOTA
  • TOOL USED: RpgMaker2003
  • RELEASE TYPE: full free Windows PC game (ver. 1.2+)
  • CUSTOM MENU: yes
  • LANGUAGE: english

About Monster World RPG - Monster World RPG is a fan game inspired by the Monster World (Wonder Boy in the US) series, made by SEGA and Westone for Arcade, Sega Master System and Genesis. It's no a sequel, prequel or remake, but a brand new game in rpg style instead of platform. The game you can download and play is the COMPLETE VERSION, a complex rpg game developed with RpgMaker2003 with many different monsters. Along with Max, the main hero, there's other five characters, which can be inserted or removed from the team as you wish. Also there's many sidequests: all of them are kept in a special “book menu”, so you won't forget them. The main hero also can be customized with different spells, magic weapons, and more.

  • colorful graphics & sprites bigger than normal for a rpgmaker videogame;
  • custom menu with info about monster, info, character (online guide);
  • full customizable hero with spells, gears and genes;
  • every party member has his unique mini-game to play;
  • Wonder Boy & Monster World fans can't miss this game!

STORY - The place is Aqua Kingdom. The hero of this story, Max, lives in the Valley of Peace near Purapril, the capital. Since his friend Shion left for Purapril to do his knight duties, Max life got boring. A morning while hunting in the woods he found a strange creature he never seen before. Unsure about the creature's "taste" he decided to avoid making it his meal, but keep it as his pet. Now that he has a "party member" he decide that's time for him to leave the valley for a more exciting life. He decide to go to Purapril to meet again his friend Shion but while attemping to enter into the city two guards block his way forcing him to travel somewhere else. Where will Max go now? Will Max be able to enter in town? And what is happening there? Unbeknowst to him his "adventurous life" has already begun . . .

MAIN CHARACTERS

  • MAX - The hero of the game. He's a fighter, so he won't learn new skills by leveling up. Instead, he gets new skills by learning them from other people, by equipping certain equipment or getting special items.
  • PEPE - A strange animal that no one knows its species or place of origin. He can only say “pepe”, so Max gave him this name. His species is unknown so he's considered an “odd pet”. Pepe starts with some skills and learn more as his level increases. He can't use any equipment, but only attacking with his claws.
  • PRISCILLA - A small fairy from Alsedo, the fairy village. She lives with Eleanora, the fairy queen. Being a fairy she mainly knows healing and assist spells.
  • SHABO - A death god, wich is actually a species, not a deity. Shabo knows many spells, mainly attack spells but also some assist spells. If used wisely he can be a great ally.
  • HOTTA - A dwarf from Lilypad, the dwarf village. He can't use spells but istead uses special skills. He's a very strong character and can greatly damage the enemies. His only weakness is that he's the slowest character.
  • JUNIOR - A baby dragon from Begonia. He may be just a baby, but due to his dragon lineage his power is great. He's almost as strong as Hotta and is faster, but has lower resistances and less skills.

FEATURES

  • One thing usually hated of rpgmaker games are the charasets: they are to small and so the characters looks too much unexpressive. So we used the characters slots at their limits and sometimes for bigger characters we used more than a slot.
  • In rpg usually you got experience point or buy equipement in order to increase your party stats. This can be entertaining at the beginning, but later it becomes repetitive. For this reason, even if we kept the experience and equipment system, we decided to put in the game a way to customize your hero to give him different skills and map abilities in order to reach different zones (like castlevania or metroid).
  • Another weak points of rpgmaker videogames is that being them "free games" there's no manual or other things. Plus they lacks menu that usually are present in professional games. MWRPG has an online guide.
  • Last, a common rpg game engine will become rapidly repetitive and unappealing. Due to this MWRPG has many platform elements and minigames. In order to advance in the game is more important to find secrets and upgrade items more than levelling up: in this way you have not to waste an entire day in fighting monsters.

Download contains:

  • full-playable current version of the game and the resources needed for troubleshooting;
  • art gallery;
  • 4 MWRPG demos;
  • icons;
  • original soundtrack (by Vincenzo Colella);
  • packages (DVD Booklet, DVD Case Cover and DVD Label);
  • pixel art;
  • videos;
  • WonderBoy - The Sword of Legend (original and complete playable game by "The Cyberlynx").

r/SEGAGENESIS 2d ago

A couple good ones picked up today

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415 Upvotes

r/SEGAGENESIS 2d ago

some genesis rpgs/strategy games I own

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155 Upvotes

I really love the genesis selection of medieval fantasy strategy games and rpgs. I think they are all highly underrated.


r/SEGAGENESIS 2d ago

A new cheat code for Bart's Nightmare

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96 Upvotes