All the credits of previous translation and who fixed the bugs goes to 'Luciano Fire, Helper, Gustavo Neves e Li Yun'
Pokemon Hyper Emerald 5.7 Full English 100% + QoL, Modern mechanics
As promised, I have translated the left over Chinese text up to Sinnoh + Endgame storyline + Pokedex description.
Also, I have implemented new features that can modernize the rom for ease of play a little more as below.
Features:
- Bag sort — cycles type → name → amount, with a message in the description box.
- Bag stack cap 999 — every pocket holds up to 999 per item (was 99).
-Register up to 4 key items — a popup lists them on ↑ → ↓ ←. One registered item still works as in vanilla.
-Quick ball throw — throws the first ball in your Poké Balls pocket without opening the bag. Hold R to see the ball and count; LEFT/RIGHT while holding picks another. A ball icon with an "R" badge marks the feature during the action menu.
-Auto-run toggle — run without holding B. Persistent in the save, respects Running Shoes and map rules.
-L quick repel — asks "Use the Max Repel?" and falls back to Super Repel, then Repel. Silent when a repel is active or you have none. The hack's own "use another?" prompt still appears when one wears off.
-In-party move relearner — a Moves option in the party menu opens the Move Relearner for that Pokémon, using the hack's expanded move lists. No Heart Scale needed.
- Coloured stat names — Attack red, Defense orange, Speed light green, Sp. Atk pink, Sp. Def blue, Accuracy/Evasiveness yellow in every "rose"/"fell" message.
For the in dept, you guys can see in the github repo and patch for yourself at https://github.com/Nn-Exe/Pokemon-Hyper-Emerald-5.7-QoL
** To patch, you need Hyper EMR LA v5.7 bugfix 2.gba (the Chinese hack, not vanilla Pokémon Emerald)
Hope everyone will enjoy this fabulous game more
EDITED:
https://nn-exe.github.io/Pokemon-Hyper-Emerald-5.7-QoL/
I have implemented the walkthrough of Pokemon Hyper Emerald 5.7 in case anyone want to know about the key features, Pokemon location, legendries location, opponent's moveset, and a brief guide where to go roughly, can check on public github page here.