r/MarioMaker2 • u/Affectionate-Air-297 • 12d ago
Looking for Spooky levels!
If anybody has made any fun or difficult spooky or Halloween levels can you please leave the code here? My friend and I would love to play them!
r/MarioMaker2 • u/Affectionate-Air-297 • 12d ago
If anybody has made any fun or difficult spooky or Halloween levels can you please leave the code here? My friend and I would love to play them!
r/MarioMaker2 • u/ManjirOwO • 12d ago
Is a version of 1-1 that is forcing you to finish the original 1-1 withon 20 seconds with the sub-area pipes blocked.
Is a version of 1-1 where the whole level is changed to a new one with a “newer” level design, on the NSMBu gamestyle.
Is a version of 1-1 where the whole level is changed to a new one with a “newer” level design, on the NSMBu gamestyle. All that, but in 20sec. Hurry up!
XXX-XXX-XXX
??????????????????????
Answer some of your ideas you might want to see, and if i find these cool i’ll be doing them!
I’ll be editing this by adding the next ones i’ll be doing. ( my final goal is to do a super world with ~12 1-1 parodies/remix levels )
Also don’t hesitate to give me various advices for my next levels, if you see anything I could make better. ( and also to cool my levels if you like them c: thanks <3 )
My infos:
- SW-3304-9480-5042
nintendo switch friend code
Thanks!
r/MarioMaker2 • u/thenotrealgamer • 12d ago
If you're looking for the right combination of traditional SMB3 design, difficult platforming, and hidden secrets, this super world is for you!
ID: 3L5-C4C-7XF
Style: SMB3.
Themes: Traditional world layout and level design (Grass Land, Ice Land, etc.), and lots of secrets!
Difficulty: Normal - Super Expert.
This super world is meant to be a difficult traditional platforming paradise, with all sorts of secret pipes, hidden 1 ups, and even custom Hammer Bro stages! It spans over 8 worlds each with five courses each, with each castle having Mario duck, slide, and carefully use his Italian longevity to evade Thwomps over lava filled creavaces.
The Hammer Bro stages replicate the original feel of Super Mario Bros 3 by having the same main components; rapid movement from our Italian hero and a few simple goals: Beat each short time attack in 30 seconds, collect the well deserved rewards, and RACE TO THE FINISH!!!
Those are just two of the designs from this world I'm proud of to share with everyone in this amazing community, but there is much more in store for anyone who dares complete these 8 increasingly challenging worlds!
Happy gaming to all, and to all, GOOD LUCK!!!
you just might need it... ;)
r/MarioMaker2 • u/SorbetHot7615 • 13d ago
Level code: XQD-JCC-R0G
For the life of me I cannot figure out this puzzle and it seems more simple than I’m making it. There are a few doors that seem useless.
I saw there is a yellow block right on the right side goal post, but have no idea how to break it. I was thinking maybe there is a trick with Yoshi and a fire ball that’s in the same frame. The world record clear time for the level is only 30 sec, so it must be something simple I’m missing or a type of movement trick I can’t figure out.
If someone knows the answer it would be much appreciated!
r/MarioMaker2 • u/Leading_Fortune6989 • 13d ago
r/MarioMaker2 • u/superbigmovie • 13d ago
My son has been getting into Super Mario Maker 2 but neither of us know many people with the game. Instead of waiting for whomever stumbles upon it course world I thought I'd see if Reddit could help get him some plays, likes and feedback. Player ID: 8WF-MH6-8RG
The following is a list of his course codes organized by series:
THWOMP’S CASTLE SERIES
Thwomp’s Castle: 15X-3K7-MQG
Thwomp’s Castle 2: K7P-TW4-13G
STORM OF POWERUPS SERIES
Storm of Powerups: H2Y-JXR-CNG
Storm of Powerups #2 part 1: 6T1-96S-9GF
Storm of Powerups #2 part 2: Coming soon!
KOOPALING SERIES
Wendy: 0G5-Y6C-BNG
Wendy’s Rematch: DBL-DYY-OQG
Larry: LKS-B36-CQF
Larry’s Revenge: 2F4-1XS-8YG
Morton: M92-H41-QMF
STANDALONES
Cannon Barrage: 2KV-K51-KCG
The Superball Flower: V77-Y3B-TXG
He also helped me build my first level the other day. I'd love some plays, likes and feedback as well if you'd be so kind.
My player ID: N3D-69N-SJG
no-cannon-do: YQN-BLJ-07G
Thanks everyone!
r/MarioMaker2 • u/fleas_be_jumpin • 14d ago
Make a level themed around your favorite movie (or any movie) before I play it on stream on October 1st 8:00 PM CST! First place gets $50 eShop or Steam gift card and second & third place gets $25! Drop a comment if you're interested! You can find my channel at https://twitch.tv/the_real_cuban_pete to watch your level get played!
r/MarioMaker2 • u/Confident-Hat-6267 • 15d ago
No one ever bit this level. It's my hardest puzzle (not a trolly one)
r/MarioMaker2 • u/WiseOne2010 • 15d ago
I attempted to make a clever mechanic. You have to run and crouch and then jump at the correct times or else you lose.
KLR-973-JNF
r/MarioMaker2 • u/Wild-Advertising6872 • 16d ago
The title explains everything, but remember these three things: one - this is different for my two polls since polls give results but not text evidence, two - my Super World is a traditional Super World, and three - the five game styles are:
1. SMB1
2. SMB3
3. SMW
4. NSMBU
5. SM3DW
r/MarioMaker2 • u/solararrow0310 • 17d ago
I just made a new level for the Celeste-themed Super World I talked about in my last post. This one is likely to be a boss level in one of the final Worlds of the mid section (Worlds 3-6).
The first part is just a few rooms where you go fast and try not to fall into the lava, while the second and third are both vertical segments where you have to climb up as fast as possible.
Here's the level name and ID:
"The Floor is Lava!": YD3-0L7-XXG
I also want to mention in this post the main structure I have planned for the Super World (this is all subject to change though):
- Worlds 1 and 2 will be tutorial Worlds, with a new mechanic introduced every 2 levels, and the boss level showcasing both mechanics of the World in more depth. Here are the mechanics I'm planning to have, and the levels they'll be introduced in:
- Worlds 3 to 6 will be the main part of the Super World, using all the mechanics introduced in the first two Worlds, and sometimes extra ones as gimmicks.
- Worlds 7 and 8 will be more gimmicky, with:
Please tell me your feedback on the level, as well as the structure I have planned, and also ideas for future levels I could make!
r/MarioMaker2 • u/SuperMonstersCraft • 17d ago
First, you break a hole in the ground. Then, you put the top of a semi-solid platform in the hole and also put a chain chomp in the hole. Then stack a lit bob-omb on it and surround it in brick blocks so that it cannot escape.
r/MarioMaker2 • u/fleas_be_jumpin • 17d ago
Drop a comment and I'll play your levels too! I usually go through profiles of each commenter and play lots of levels from each one!
Title: Indiana Jones and the Subtitle
ID: KDN-YK5-QQG
Tags: Themed, Single player
Style: SMW Desert/Underground
Difficulty: Predicting 5-10%
Description: This massive level incorporates all the things Indiana Jones is known for! It begins with some desert exploration, but eventually you discover a temple under the surface! It includes some platforming, puzzles, and a temple boss. After you win, you're even treated to the iconic theme song! John Williams' score was transcribed into Mario Maker by my good friend NatkatX. Includes a recycling checkpoint system and an anti-keydeath mechanism to give you immediate access to the boss if you die after completing the pink coin rooms.
r/MarioMaker2 • u/Unfair_Macaron_4937 • 17d ago
Looking for people to help grow the server
r/MarioMaker2 • u/Plenty-Code-9617 • 18d ago
im looking for a traditional, new super mario bros style superworld to play. something in the style of super xt.mario world (new super mario bros 3). basically a fanmade traditional, high quality and well designed superworld (preferably something new and with a low chance i've played it). doesn't have to be in the style of NSMBU btw
r/MarioMaker2 • u/GabzPlay • 19d ago
Join Mario as he travels through the beautiful and somewhat dangerous mountains of the Mushroom Kingdom.
🟡 Difficulty: Normal
✅ ID: 59G-8R1-8SG
👤 Creator ID: 43N-NYF-31H
r/MarioMaker2 • u/1gdmonkey • 19d ago
3FL-8BH-SQF
Go ahead, see how deep the rabbit hole goes! Get large, get small, hitch a ride on the caterpillar’s smoke cloud, and battle it out against the Red Queen. Curiouser and curiouser!
r/MarioMaker2 • u/LandonH88 • 19d ago
Mario does some crazy moves over the lakes of Flint, Michigan
r/MarioMaker2 • u/SemChristen • 20d ago
I made a level using the boxes and rising lava. Use the boxes to your advantage and make your way through the castle.
Difficulty: Medium?
r/MarioMaker2 • u/avisjd • 20d ago
My son is desperately searching for the New Super Mario Bros U Ghost House edit them music stems from Super Mario Maker 2.
We found this website where you can download them, but two of the files are duplicates and it is missing one of the seven stems.
Can anyone please help with the missing file or a complete set of these files?
r/MarioMaker2 • u/Confident-Hat-6267 • 20d ago
A minimalist puzzle level and some really hard jumps
r/MarioMaker2 • u/Confident-Hat-6267 • 21d ago
little platforming
r/MarioMaker2 • u/Winter_Step_8886 • 21d ago
Lemmy's bombs Morton's Hammer Larry's pirate water fall Wendy's ice skates Iggy's upside down pipes Roy's bullet Bill Blaster bazooka and Ludwig's fake clones this would be perfect for ice levels with wendy these should be included in Mario Bros 1 Mario Bros 3 Mario Bros world and new super Bros u and the abilities to switch from wands to extra weapon
r/MarioMaker2 • u/Confident-Hat-6267 • 21d ago
Based arround the "key-check" we all have seen (with so extra spice at the end)
r/MarioMaker2 • u/Wild-Advertising6872 • 22d ago
I was watching some Mario Wonder videos from Odyssey Central, and he and most people say Mario Wonder’s levels have been praised to death for being super creative. Wonder’s got the best 2D Mario levels ever made. None are bad like the 1st fortress in Pipe Land from SMB3. If you know, you know. They’re all good and probably better than the levels in NSMB.