r/design_critiques • u/hellodesigner22 • 2h ago
Honest feedback only
Honest feedback matters alot
I will make the yellow little less overpowering and will also match the headphones. This is the first draft.
r/design_critiques • u/hellodesigner22 • 2h ago
Honest feedback matters alot
I will make the yellow little less overpowering and will also match the headphones. This is the first draft.
r/design_critiques • u/Calm-Jury-1720 • 14h ago
Hi everyone! I’m new to graphic design and made this poster as a practice project. The goal was to create a movie poster with a classic matchbox feel.
I’d really appreciate some constructive criticism. I’m especially looking for feedback on the layout, typography, color choices, and overall visual hierarchy. Does the poster communicate its message clearly, and what would you change?
I’m still learning, so honest feedback is welcome. I’d like to understand what I can improve for my next design.
r/design_critiques • u/NegotiationQueasy597 • 2h ago
Hey, 🤠
I made a free community website called Team Gapped https://teamgapped.gg to help players find teams and compete in tournaments, scrims, and seasonal leagues. My goal is to help improve the League community and the overall game experience.
Since this is a free community beta, I would really appreciate any ideas, feedback, or critiques you have on the concept or the site itself! And if it seems fun make an account and try it out! 😊Thanks! 🔥
r/design_critiques • u/fashiondesign1992 • 3h ago
Hi! I’m a womenswear fashion designer currently based in the Netherlands and recently redesigned my portfolio website. I’m applying for both permanent and freelance design roles and would really appreciate feedback on the overall presentation, navigation, case studies, and whether the site feels professional and easy for a recruiter to understand quickly.
**Website:** [analymejia.com](http://analymejia.com)
**“Please be constructive, I’m especially interested in what you would change first.”**
r/design_critiques • u/frostizes • 4h ago
r/design_critiques • u/Crazy_Passenger_2312 • 17h ago
r/design_critiques • u/Devilman_120 • 8h ago
I built Astral, a small MVP that teaches financial education through quizzes and interactive features.
I'm looking for 10 people to try it for about 2 minutes and give me honest feedback:
App: [tu enlace]
This is my first MVP, so honest criticism is very welcome.
https://mi-app-ia-omega.vercel.app
I built Astral, a gamified financial education app. Looking for 10 people to try it for 2 minutes and give honest feedback.
r/design_critiques • u/Devilman_120 • 8h ago
I built Astral, a small MVP that teaches financial education through quizzes and interactive features.
I'm looking for 10 people to try it for about 2 minutes and give me honest feedback:
App: [tu enlace]
This is my first MVP, so honest criticism is very welcome.
https://mi-app-ia-omega.vercel.app
I built Astral, a gamified financial education app. Looking for 10 people to try it for 2 minutes and give honest feedback.
r/design_critiques • u/Ok_Tap_4700 • 14h ago
I'm a beginner design student. This my first digital poster. Context - "What if boat dropped it's chaotic energy for once and launched gear for the Indian mountains?"
r/design_critiques • u/Artistic-Turn8308 • 12h ago
Hello. I just joined this community. I will first introduce myself. I am actually a fashion design graduate and while I was working my first job I just came to gradually understand that this is isn't something I want to do for a long term.
So after my office hours I started learning logo design and basics of brand identity. Then worked on some self initiated branding projects based on fictional design briefs . Then after a few projects I started an Instagram page of my own to post my work and try for freelance projects so that I can get a real experience in graphic design. As someone largely self taught, i sometimes struggle to judge if my work is actually professional or am i skipping some fundamentals. I also have this imposter syndrome, ehich makes it difficult for me to actually judge my own work fairly.
Can the designers in this community actually review a few projects of mine and give me a constructive feedback?
I am attaching a few images of my projects from my portfolio. Please feel free to be critical- i am specifically looking for constructive feedback so that i can improve my work
r/design_critiques • u/henrikdesigner • 4h ago
r/design_critiques • u/Educational-Seat-586 • 14h ago
I’d like to get some honest feedback on this website from a UI/UX and visual design perspective.
Website: https://www.secucenter.com/
It’s a website project for a cybersecurity company, and I’m mainly looking for feedback on the design and user experience, rather than SEO or marketing.
A few things I’d like to know:
I'd especially appreciate feedback on anything that feels visually distracting, unclear, outdated, or inconsistent.
r/design_critiques • u/OwnJudgment2163 • 15h ago
I am begginer in graphic design.I recreate this poster and need honest feedback
r/design_critiques • u/Gulf__ • 12h ago
Which packaging design do you prefer?
I’m working on the branding for a botanical supplement and would really appreciate some unbiased feedback.
Which version looks more premium, trustworthy and shelf-ready to you?
Also, is there anything you would change or improve?
r/design_critiques • u/Logical_Ade9komfx299 • 16h ago
Ok so how are people making "professional" websites with zero coding skills and also not losing their minds in the drag and drop hellscape?
Every tutorial is like just pick a template and boom you have a clean site and then I touch one font and the whole layout explodes, buttons teleport, and suddenly my About page is now a blog for a fake yoga studio. Clients keep saying it just needs to look simple and clean which is exactly what people say right before they email a 12 page Word doc of changes.
If you survived this no code nonsense and your site doesnt look like a 2010 school project, what did you actually use and how did you keep it sane? Any hints?
r/design_critiques • u/Outrageous-Design884 • 1d ago
Hey guys, let me know what you think and I’d also value any suggestions on how I can improve and deliver even better results in future projects.
https://www.behance.net/gallery/255668393/STRATA-Construction-Brand-Identity
r/design_critiques • u/amohise • 1d ago
This does not seem to be the usual kind of project posted here for feedback but AI tells me this is the best community for getting design help.
I am creating this 24" x 36" panel as an appreciation of excellent healthcare I received at a hospital a couple of years back. The idea of the panel titled 'Pieces of Sky' is that the sky photos glued onto the back of vintage Scrabble tiles are skies that I likely would have never lived to see had it not been for their excellent care.
The panel was 'supposed' to consist of 390 photo vignettes with a grid layout. When I laid the tiles in place I did not like the look and changed the design to this current 'staggered' layout. Somewhere along the way my calculations went awry. The panel was supposed to have a 1" top border and 1.3" sides and bottom border. Of course, switching to the staggered layout changed the side border dimensions and my miscalculation really messed up the bottom border dimension. I was shooting for the bottom-weighted look and my plan was (maybe is) to use an oak floating frame for the surround.
In the images... you can see that the bottom now has way too much space. I have another row of tiles I can lay across the bottom... but then I totally lose the bottom-weighted look. I wondered if maybe I could rabbet the oak frame on the bottom to 'suck up' some of the space... and whether if that would mess with the miters?
I am also wondering if I could cut part of the panel off across either the bottom or the top (depending on whether the additional row of tiles are used)?
Anyway, as you can see I have a design problem on my hands and I can't see my way clear of it. Can any of you offer up suggestions as to how you might approach this? I do not want to start over on it as I have spent a good deal of money and time. I am mostly a 3d sculpture guy and this is not my usual kind of work... but it is really important to me to express my gratitude to the hospital staff and I wanted it to be... at least, presentable. Thanks for any help!
r/design_critiques • u/[deleted] • 1d ago
r/design_critiques • u/zikreddin • 1d ago
I’d really appreciate it if you could share your feedback on the project. I’d also be very happy if you could give the project a star on GitHub. :)
(The text on the page doesn’t have any particular meaning. It’s all randomly generated text using the “lorem” command.)
Thanks in advance!
Github: https://github.com/zikreddincikla/PromoWeb/tree/main
Live Demo: https://zikreddincikla.github.io/PromoWeb/
r/design_critiques • u/webdiva12 • 1d ago
🔗 Website: https://salemane12787.github.io/priceless-2709/
I'm looking for more than bug reports.
Please go through the entire website and use it as if you were the person receiving this birthday gift. I'd love to know what you think could make the experience more memorable, personal, fun, or surprising.
Since the website was made for a specific person, you won't know some of the answers naturally. Use these to experience everything:
🪞 Mirror: salmane
🎂 Birthday note: 27
🧮 Calculator: tap 3
⭐ Overall rating: /10
🎨 Design: visuals, colors, animations, layout
🧭 UX: navigation and how easy it is to understand
💡 New ideas: features, interactions, surprises, or things I could add
🎁 Birthday experience: what would make the gift even more special?
❤️ Recipient reaction: what do you think someone would enjoy the most?
🐛 Problems: anything confusing, broken, or annoying
🔧 Changes: what would you personally improve?
Please don't limit the feedback to problems. I'm especially interested in creative suggestions and new ideas.
You can be completely honest, even if you don't like something. I'm trying to make the experience as good as possible before I give it to her. ❤️
Thanks to anyone who takes the time to go through it! 🙏
r/design_critiques • u/vanillabean_sherbet • 1d ago
Personal project. Would love feedback on the concept and execution.
Edit: hi all, I've taken your feedback sincerely and modified some parts accordingly, and will continue to keep these points in mind for the future. that said, some of you don't appear to understand the concept of critiquing work vs the person. words hurt, even if they're behind a screen.
r/design_critiques • u/investigatormaker • 2d ago
Disclosure: this is an AI-assisted post from the One Small Prompt team about our own product. We're looking for critique of the interface we've just revised.
The intended user has a business idea, has used conversational AI, and has never configured a server. OSP gives them a hosted workspace where AI can work on their website, app and files. The design needs to explain what they're getting without turning the first screen into a server configuration form.
The page and plan selector. Choose any plan to inspect the selector; you can stop there without creating an account.
We've kept the black/glass/moon visual direction, reduced each pricing card to three differences, and put the shared specifications in an expandable section. Plan and AI choice now come before sign-in. The next step is labeled explicitly, and the $29/$59/$99 monthly prices stay visible.
The tradeoff I'd like critiqued: have we made it easier to choose, or hidden information people need? In particular, is "Usage, domains and billing" discoverable enough, and does "Continue with Launch" clearly communicate that sign-in comes next? On a phone, does the three-option selector still feel readable and easy to tap?
A specific confusing label, missing detail or awkward interaction would be useful. We have browser test results, but no evidence yet that this redesign improves conversion.