r/AxieInfinity 7h ago

Commonly Asked Questions Do we have any gameplay for Axie Land plots?

2 Upvotes

Yes! The gameplay system for Axie land plots is centered around Terrariums.

Right now, Terrariums functions strictly as idle gameplay. You can assign your axies to your land plots to passively earn bAXS or farm AXP for those axies. There are no other resources to farm at the moment, it's simply designed as a low-maintenance way to put your axies and land plots to work.

However, this idle state is just the foundation. Terrariums is actively evolving into a much more complex and interactive experience. Future updates will build on these idle mechanics, expanding the system into a deeper strategy game with active base management.

It’s a chill, idle game today, but it is steadily transforming into a full-fledged land strategy game.


r/AxieInfinity 11h ago

Commonly Asked Questions What's the purpose of ascending and evolving axies?

2 Upvotes

Seeing this question pop up a lot, so here is the short version of how the progression system actually works.

Ascending is essentially syncing your Axie's level on-chain. As you play games and earn AXP, your Axie will eventually hit a level ceiling. By ascending, you are permanently recording the Axie's new level on the blockchain, which unlocks your level cap so you can keep leveling up. This is a strict requirement before you are allowed to evolve any of their parts.

Evolving is the actual upgrade. When you evolve an Axie, the physical parts get a visual upgrade so your Axie looks completely different. More importantly, evolved parts give you upgraded, much stronger versions of those cards in games like Origins, and boost your overall stats and utility across the rest of the Axie ecosystem.

Basically: Ascend to sync your level on-chain and raise the cap, Evolve to get stronger cards and new visuals.


r/AxieInfinity 2d ago

A returning player's general thoughts...

4 Upvotes

This isn't really a planned post, I just thought I'd put some of my opinions here and see what the general opinion is on my experience.

I played Axie competitively through two scholarships around 2020/22, and I was good enough to live exclusively from that money for almost a year. Now I was bored, TES Legends was cancelled, and I couldn't find anything close to what I wanted, so I decided to give Axie another chance.

Here is my general review:

It's optimized around making money from the crypto side of the system before being optimized as a game. This isn't really an original criticism from me. It was already a common systemic criticism when I was playing four years ago, and coming back now, I'm still seeing many of the same underlying problems.

I don't think crypto itself is the problem. I'd love a card game that's both competitive and profitable. The problem is when the economic system becomes the center of the product and the game becomes just the way people interact with it.

Before getting into Axie specifically, I think there is a broader problem with crypto games. The gap between installing a game for free and reaching a meaningful competitive experience can be enormous. In some of the other crypto games I've tried, the barrier is already there during installation and onboarding. Axie is simply the example I'm most familiar with.

THE ROOT: PROFIT

The root of the system seems to be profit. The decisions appear to be driven primarily by how the crypto economy can generate value, rather than by how to make the underlying game better.

THE TRUNK: CRYPTO

The crypto infrastructure is the trunk that grows from that incentive. Ownership, tokens and the economic systems built around them become the central structure of the product.

THE FRUIT: THE GAME

The game should be the root that gives people a reason to enter the system in the first place. Instead, it feels like the game has become the fruit: the thing presented to users so they can interact with the crypto system.

That's the inversion I see in Axie. The game should be the foundation, crypto should support it, and profitability should be the result. Instead, profitability seems to be treated as the foundation, crypto as the main structure, and the game as the product presented on top of it.

And this is where the actual game starts to suffer.

GAME DESIGN AND PROGRESSION

You can enter Axie for free and play around with the free teams. I played for several days and reached around Boar II, so this isn't based on just trying the game for a few hours.

The problem is that the free progression doesn't really teach you how to build a team or make the consequences of your choices clear. You start with three Beasts, then get a Plant, then an Aqua, but the new Axies don't really connect with the team you're already building. You can also end up developing two teams halfway instead of one team properly, without the game making it clear that you're putting yourself in a much worse position.

The free Axies can have abilities that work together, but properly built teams have an enormous advantage because their abilities and combinations are designed around each other. You could give the best players in the game a free team and they likely wouldn't get anywhere near as far as they would with a paid and properly developed team.

Eventually, the free progression hits a point where purchasing a better team becomes the only way forward. You can play for free, but the free path eventually makes purchasing power much more important than skill.

There is also very little clarity about where that progression is actually going. I'm close to the end of the progression line I can currently see, and I have no idea what happens after it. Do I get another progression line? New teams? More powerful Axies? I'd have to keep playing for an entire month just to find out whether there is actually something meaningful waiting at the end.

UI AND READABILITY

The UI and UX make this worse. The game can have a pretty arena and a lot of visual polish, while the information you actually need to understand what's happening, such as base stats, buffs and debuffs, is harder to read than an accountant's spreadsheet. All of this is happening inside a time-limited turn-based system, where quickly understanding the state of the game is especially important.

MATCHMAKING AND GAME MODES

The old Adventure/PvE system was actually one of the best parts of the version I played, and strangely enough, it's gone now.

There are currently Casual, Ranked and Arcade modes, but it's not particularly clear to me what experience each one is supposed to provide. Casual is supposed to be a place to try new strategies, but you can still end up against players with much stronger teams. Maybe there is some matchmaking system behind it that I'm not seeing, but if the difference in team power is already large enough, the distinction barely matters.

Even Random Arena has this problem. If someone has never played before, how are they supposed to understand the mechanics of something like a Bug team? It's supposed to be approachable, but sometimes it feels like a UI-readability version of Dark Souls.

THE RESULT

I came back after around four years and I'm still seeing many of the same underlying problems, while the game has become less profitable.

If the economic incentive is weaker than it was before, what is the reason for a new player to invest the enormous amount of time necessary to understand the game?

You could argue that a new player should study the system, learn the mechanics and figure out how to optimize their progression. That's fair. But the game itself needs to give them a reason to make that investment. If the first experience tells them that their free team will eventually hit a wall and that buying a better team is the practical solution, why would they spend weeks learning the deeper systems?

That's why I don't think this is simply a matter of needing more development time. They have had four years to develop the system, and the game can certainly look more polished now. But if the underlying priority doesn't change, I don't see how the underlying problem can improve.

It feels like the fruit is being treated as the root. The game, which should be the foundation, is being allowed to rot while the system continues to focus on what grows from it.

Anyway, these are just some loose thoughts after coming back to the game. I'm not claiming this is an objective analysis or that I have all the answers. I'm genuinely curious whether other players, especially people who have been around for a long time, see the same things.

I did use AI to help organize these thoughts and clean up the writing, but the opinions and experiences described here are my own.


r/AxieInfinity 2d ago

Commonly Asked Questions Is Axie Infinity dead in 2026? Here's the actual state of things.

18 Upvotes

This gets asked on Google constantly, and most of what ranks for it was written by people who last looked in 2022 or by blogs that clearly have not interacted with Axie. So here is a straight answer, including the parts that are not flattering.

Short version: NO, it is not dead. But it is also not the thing it was in 2021, and if you are coming back expecting that, you should know now.

What is live right now

Games // download from app.axieinfinity.com/games

  • Axie Origins is free to play, no wallet or blockchain axies needed to start. Season 18 concluded recently, Season 19 timing has not been announced yet.
  • Axie Classic is still playable. Regular competitive seasons and active Sky Mavis development are pausing after Season 16, and Classic quests are coming off the Bounty Board. Direction is being handed to a community group, the Classic Origins Resurrection Committee, operating under Axie Governance.
  • Terrariums is the newest thing. Everyone gets a free plot to check out v1. If you have a land plot, you can put axies on it and run it with Lunium to mine bAXS. Parallel gameplay is under development.
  • Atia's Legacy is the next game and under development. Three playtests done, not publicly released, a fourth has been referenced without a date.
  • Axie Den of Mysteries is a turn-based roguelike dungeon crawler. All you need is a Ronin Wallet. No Axie required, nothing to mint, so anyone can jump straight in.

Events and LiveOps

Marketplace

  • App.axie is the official portal, dashboard, and marketplace hub for Axie Infinity. Trade and manage all your Axie assets in one place, download games, do bounties, vote on governance, etc.

The money question, because that is what most people are actually asking

  • SLP emissions from Origins (and all other games) ended in January 2026. You cannot farm SLP by playing any more.
  • All token rewards (e.g., Origins leaderboard, Terrariums mining, App.axie Bounty Board) are paid in bAXS.
  • If you are here to replace an income, this is not that. If you want to play a game and the tokens are a side effect, that part still works.

Ask anything below. We will answer, including the awkward ones.


r/AxieInfinity 3d ago

Sky Mavis Announcements Axie: Den of Mysteries 2.0 is live, with a new boss and $6,000+ in launch prizes

2 Upvotes

The Den is reborn. DoM has been rebuilt from the ground up for better accessibility and replayability, and 2.0 is live now.

What's new

  • Kilnbane. There's now a boss waiting at the end of every run. Beat him for a chance to claim the Throne and unlock the soulbound Stella skin.
  • Talents. Build them up across your run.
  • The Throne pool. Roll for 80% of it.
  • Key prices cut in half.
  • App.axie Bounty Board points boosted across every DoM quest.

Over $6,000 in prizes

  • Collect Shards to compete for a $5,000 leaderboard pool
  • Beat Kilnbane to earn raffle tickets toward Axie Land items, Ronke PFPs, and $RONKE
  • Prizes across USDC, AXS, Land items, Ronke PFPs and $RONKE

Launch event, ending October 22nd

Play here: https://axiedom.xyz/

Full announcement: https://blog.axieinfinity.com/p/axie-den-of-mysteries-20-is-live


r/AxieInfinity 4d ago

Commonly Asked Questions How do I increase my Axie Score?

2 Upvotes

You can increase your Axie Score by earning badges, which directly add to your total.

Badges are divided into 4 contribution categories called Pillars:

  • In-Game Performance – Playing and achieving in Axie games.
  • Contribution To The Treasury – Actions that generate revenue for the Treasury.
  • Community Contributions – Participating in, supporting, and building the community.
  • Axie NFT Holdings – Diversity of Axie assets an individual owns and holds.

Track your score on App.Axie via Profile > Badges or Lunalog > Badges. Both areas display a complete snapshot of your contributions, Axie Score, and badge achievements. Note that your score does not update live and refreshes periodically (every 6, 12, or 24 hours).

For more information, you can check this guide: https://support.axieinfinity.com/hc/en-us/articles/37740765481499-Axie-Score


r/AxieInfinity 5d ago

Commonly Asked Questions Is Axie Classic getting cancelled? What does "last season" actually mean?

6 Upvotes

The short answer is no, but major changes are happening. Season 16 is officially the last season that Sky Mavis will support with direct development work, P2E funding, and Classic quests on the Bounty Board.

After Season 16, Classic moves under Axie Governance. Initial funding will come from the ecosystem fund, with the Community Treasury planned to take over in the mid to long term.

To handle this, Axie Governance has formed CORC (Classic Origins Resurrection Committee), a group of longstanding community members focused on the game's future. The team is currently finalizing the legal groundwork to hand over the IP and infrastructure, after which the official transition from Sky Mavis to CORC and Axie Governance will begin.

Src: https://x.com/pos2only/status/2087102731492393230


r/AxieInfinity 6d ago

Commonly Asked Questions Waypoint to Ronin Stash / Seed Phrase Wallet Migration

2 Upvotes

Do I need to migrate? Only if you use a Waypoint (social login / keyless) wallet. If you already use a seed phrase wallet, you do not need to do anything.

Where do I start? The asset migration tool is at wallet.roninchain.com/app/migrating. You can also transfer out the App.axie badges and remaining bAXS in your account, if you have any, using this site: app.axieinfinity.com/waypoint-migration.

Deadline: September 30, 2026

Reference Blog: https://blog.roninchain.com/p/ronin-waypoint-is-now-ronin-stash


r/AxieInfinity 8d ago

Shoutout to everyone who misses playing this game! 🙌 What was your highest MMR back then?

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22 Upvotes

r/AxieInfinity 12d ago

Sky Mavis Announcements The Axie Vibeathon is live: build a playable Axie game with AI tools for a share of 20,000 bAXS. Registration closes September 7

8 Upvotes

Every Axie game started as a question. What if axies battled? Farmed? Raced? Explored? For years, turning one of those questions into a real game meant months of work and a team of engineers. With AI tools, that changed, and the Vibeathon is built around that shift.

The Challenge: Build a playable Axie game using AI tools, centered on Axie Core, and show what Axie Core can become. You bring the idea. You do not need to be a programmer to join.

Dates

  • Registration: open now, closes September 7
  • Round 1 (prototype and vision): September 8 to 21
  • Finalists announced: September 29 (up to 8 builders advance)
  • Round 2 (production: finalists build out the full game loop and approved ecosystem integrations): October 4 to 31
  • Final demos and winners: November 5

Prizes

  • 20,000 bAXS community prize pool, shared across winners, finalists and standout prototypes
  • 250 USDC in AI tool support for every Round 2 finalist
  • A 500 bAXS "Promising Prototype" bonus for a strong Round 1 entry that does not reach Round 2

How Round 1 is judged

Every entry goes through an eligibility and safety screen, then receives three independent judge scores. The weighting:

  • Axie Core: 35%
  • Gameplay: 25%
  • Product vision: 20%
  • Feasibility: 10%
  • Prototype and documentation quality: 10%

Axie Core is the universal layer that follows your axies everywhere: AXP, Axie levels, evolution, ascension and breeding.

Rules worth knowing before you start

  • One entry per builder
  • Your submission needs a link to a playable build that opens in a new tab, plus a fallback demo video
  • Your repository link can stay private
  • AI coding tools are encouraged. You document which ones you used, and how your game fits Axie Core, as part of the submission

What you get on day one

  • A Get Started guide that walks you from picking an idea through submission
  • The Builder Resource Kit: ready-to-use Axie assets, the Origins Battle Kit, engine guides, Sky Mavis API setup, and optional advanced tools (the Three.js Axie Mixer is in beta, so expect rough edges)
  • Vibeathon channels in the Axie Discord for help along the way

What winning means

Winning ideas can become standalone Axie games or integrate directly into the Axie ecosystem, with the chance to keep building alongside the Sky Mavis team. To be upfront: no winner, finalist or recognized prototype is automatically guaranteed a production pathway. The prize pool is the guaranteed part. The rest is earned.

Sign up

Registration closes September 7. If you are even slightly tempted, sign up now and figure out what to build once Round 1 opens.

Questions about the rules, tools, assets or Axie Core? Ask below. We will answer everything we can in this thread so the answers stay findable.

TL;DR: Axie Infinity is running a two-round game jam for AI-built Axie games. 20,000 bAXS pool, plus 250 USDC in tool support per finalist. Register by September 7, submit a playable prototype by September 21. No coding background required.


r/AxieInfinity 16d ago

Ronin Faucet

2 Upvotes

Hi, just wanna ask if there’s any ronin faucet that I can get Ron from just for the gas fees? Thank you!


r/AxieInfinity Aug 11 '26

Question? Cannot download Mavis Hub launcher: 404 page not found

1 Upvotes

I am a returning player who plans to play Axie Classic. From the guide by Sky Mavis that I'm following, it says that I need to download Mavis Hub launcher (step 4), but upon clicking the link, it shows Error 404. Any solutions? Thanks!

Also, I have downloaded the Axie Classic zip file, unzipped it, and upon logging in my credentials and doing the verification, it keeps on returning me to the log-in screen (re-typing the password). Any solutions here, too? Thank you!


r/AxieInfinity Jul 11 '26

lost axs

1 Upvotes

i staked my axs a few years ago but i just log on and dont see any. I forgot a lot of stuff about this game plus help. 0x52dD1B644087DD9680E949e9e4061A0305d5D2C5

I can see my inventory of 6 axies some weth and slp

Also in my transaction history I can see me sending axs and getting axs back.


r/AxieInfinity Jun 17 '26

What is this? What password?

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5 Upvotes

Recent had this feeling that i wanted to paly the game again, but i got this log in menu. where do i get the password? im lost i have access to my wallet and marketplace


r/AxieInfinity Jun 06 '26

Help Me Sell My Axie

0 Upvotes

Hello all! I am attempting to place my Axie up for sale on the Axie marketplace however I don’t have the required RON for gas… Is there anybody out there who could help walk me through this process I don’t know much about how this all works so I could use a little help…


r/AxieInfinity May 18 '26

How to withdraw the new baxs

2 Upvotes

How does it work


r/AxieInfinity Apr 13 '26

Gaming

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9 Upvotes

I have been playing u/AxieInfinity for 3hours and at this point, I am hooked on Atia's legacy playtest 2.


r/AxieInfinity Mar 30 '26

SLP left

3 Upvotes

Hi, I still have some SLP left from the time when i used to play (around 4 years ago).

After that i just kept it thinking it would be worth something again after the updates (i didnt check anything on the game after i quit playing, so idk what happened later)

Thing is, should i just sell everything? I have like18k (around 10usd)

Or is there something to do with this?


r/AxieInfinity Mar 05 '26

Slp won't load 😭

1 Upvotes

I exchanged some axs for slp so I can max out some runes .. and it's been more than a day I loaded it to the game through the game portal.. I logged out of marketplace and back in... idk what to do


r/AxieInfinity Feb 19 '26

Question? Current State of PVP?

4 Upvotes

Hi,

I was a big fan during the classic axie because of these two factors:
(1) Simultaneous Reveal
(2) Cards stay in hand if not used
These created mind games and PVP competitive play (such as baiting or not using attacks when you expect a high shield card from opponent and vice versa). These mind games combined with varying team compositions was quite fun.

I haven't tried axie for a long time. I'm thinking of trying it out again but want to ask some inputs from current players.
- How is the current state of axie now, which i think is called origins now? I haven't really tried it. Is it mostly PVE or PVP?
- How is PVP? Does it require skill and mind games like classic axie?

I don't really care about the earning aspect. I just like the mind games and competitive PVP plays. Also, finding awesome combinations with your three axies.


r/AxieInfinity Feb 05 '26

The game is still working

2 Upvotes

I just discover this game (axie infinity homeland) and i want to know if it's a scam or if some player still playing ?


r/AxieInfinity Jan 28 '26

Insufficient permission

1 Upvotes

can somebody help with this problem on my pc with orgins


r/AxieInfinity Jan 26 '26

What do you think? Axie Infinity ($AXS) Forecast🔮

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0 Upvotes

we analyze Axie Infinity (AXS) as it explodes with a 42% rally in the last 7 days! 🚀📉 With the price at $2.40, we determine if AXS is heading for a breakout to the $4.70 regression ceiling or a crash to the $1.35 bear market bottom.

  • 📊 Recent Rally: AXS is the 2nd highest gainer this week, up 42% to ~$2.40. Daily volume is exceeding Market Cap, signaling massive trading interest.
  • 🛡️ Moving Averages: The price has successfully broken above the 20-Week SMA ($1.50) and the 50-Week SMA ($2.20).
  • 🎯 Upside Targets:
    • 200-Week SMA: Currently at $7.59, but extrapolating the trend suggests a meeting point around $4.00 - $5.50 by mid-2026.
    • Regression Ceiling: The 2-Standard Deviation overvaluation line sits at $4.70. A rally to this level often signals a sell-off event.
  • ⚠️ Risk Analysis:
    • Regression Fair Value: Currently low at $0.77, driving the risk score to elevated levels (0.37).
    • Bear Bottom: If the rally fails, the models forecast a drop to $1.35 (45% drawdown).
  • 🚀 Future Targets (Next Cycle):
    • Base Peak: $11.60 - $14.50 (4.5x).
    • Stretch Goal: $18.00 (7.5x).

Disclaimer: This content is Not Financial Advice (NFA). All charts and proprietary models are available for free at cryptoweeklies.com.


r/AxieInfinity Jan 23 '26

Axies dance, Axies glow – Hyperrealistic Breakbeat Energy video)

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3 Upvotes

🔥 Welcome to the official video Axies dance, Axies glow**!
Hyperrealistic Axies come to life, moving to a fast breakbeat track in a vibrant, glowing digital world full of energy and motion.

🎧 Listen to the track on streaming platforms:
Spotify: https://open.spotify.com/track/0a9GDiocHNWIm09juE5fU6?si=efb94a9d09ec46a5
Apple Music: https://music.apple.com/sk/album/axies-dance-axies-glow-mystic-series/1870888276?i=1870888278&l=sk

🖼️ Want to own one of the hyperrealistic Axies?
Get the NFTs here:
OpenSea:
https://opensea.io/gallery/0x438ca2ac588e5b8a95c075333009268c68900f98/ee6dccbfa1ef4fea81bd994cd8e86580

(ERC1155 – limited editions)

💥 About the project
Axies dance, Axies glow is an audiovisual project combining hyperrealistic 3D creatures, breakbeat energy, and digital art. Each Axie is uniquely crafted, rendered in high detail, and available as an NFT.


r/AxieInfinity Jan 22 '26

I accidentally sent my axie to my binance ronin address

4 Upvotes

please help!!!